How aigamecritic works
More games get released every week than anyone could ever play — and more and more of them are made with AI. We do not think that is good or bad by itself. We think you deserve to know.
Curated, not crawled
Every game on aigamecritic was picked by a human. Developers can submit their games, but nothing goes live without a review. We would rather show you 300 games worth your time than 30,000 you have to dig through.
The AI fingerprint
AI is welcome here. We do not rank games by how little AI they use — we want you to know how a game was made, and why. For every game we show how AI was involved, in two groups:
Creative core — The art you see, the story you read, the music you hear.
- Art
- Writing
- Music
Production — The code, voices and marketing that bring it to you.
- Code
- Voice
- Marketing
- By hand
- Made without generative AI.
- AI-assisted
- AI helped (ideas, drafts, cleanup), people made the final asset.
- AI-generated
- The final asset was substantially generated by AI — and picked, edited and placed by people.
- Not disclosed
- We do not know (yet).
How it's made — the label
The creative core decides the label you see on every game. Production (code, voices, marketing) is shown openly, but does not change the label.
- Handcrafted
- Art, writing and music made by hand.
- Handcrafted with AI tools
- Made by hand, with AI helping along the way.
- Human × AI
- One creative part was generated with AI.
- AI-led
- Two creative parts were generated with AI.
- AI-native
- Art, writing and music were generated with AI — directed by humans.
Handcrafted labels also say how well they are backed up: self-declared by the developer, evidence provided (devlogs, work-in-progress shots, timelapses), or verified by us.
Human touch
A small meter shows how much human handwork went into the creative core. Art and writing count 40 each, music 30. Made by hand counts fully, AI-assisted 70 %, AI-generated still 30 % — because someone chose, shaped and placed it. Every game gets to tell why it used AI — or why not — in the developer's own words.
Hidden gems
Games we or our players love (4/5 or more) that still have fewer than 500 Steam reviews. These are the ones that drown in the flood of new releases — we want you to find them.
Behind the scenes
Whenever we can, we add an interview, the origin story or an anecdote from development — for handcrafted and AI-native games alike. How someone vibe-coded a game in a weekend is just as interesting as a ten-year labour of love.
Insert Coin
Our playtest corner for games that are not finished yet. Developers share a build they made with Claude, ChatGPT, on itch.io or on their own server; you play it in your browser and answer three short questions — what was fun, where you got stuck, and one thing you'd change. Your answers go privately to the developer, reactions are public. There are no scores: unfinished games deserve feedback, not verdicts. We check every link and every new version by hand, only allow browser games and itch.io pages, and take builds down quickly when something looks wrong. When a game is released, it can graduate to a full entry on the shelf. Insert a coin.
Scores
- Steam says / GOG says — the share of positive user reviews on that store, fetched through their public APIs, with the number of reviews so you can judge how meaningful it is.
- aigamecritic says — our own editor score out of 5.
- Players say — the average of ratings on this site. We only show it once at least three people have rated.
Comments & takes
Comments are limited to 200 characters. You can also share an X post or an article — we show a short summary and a link to the source. The first three posts of every new member are checked by a human. After that, you are trusted.
How we make money
Some store links on this site may be affiliate or referral links: if you buy through them, we may earn a small commission. It never costs you more and it never influences our picks or scores. We also show ads.